Funded by the Erasmus + programme, VET sector, the project has as a priority objective the creation and testing of innovative methodologies and tools for training and for the labour market, in a perspective of active and inclusive collaboration that will involve all those who, from different points of view, deal with tourism and, in particular with accessible tourism.
Addressing individuals and organizations operating in different sectors - Vocational Education and Training, labour market, research and development - the project provides the implementation of specific tools for learning, for the experimentation of innovative technologies within enterprises, and also tools to stimulate dialogue among different operators in the sector, whether they are student trainers or economic operators.
Specifically, the project aims to implement:
- An online platform - Open Learning Community: a space for dialogue and confrontation among VET sector, companies and experts, which, through sharing experiences, activating forums and organising dedicated webinars, will allow the growth of a virtual community of people and organisations for the promotion and development of the concept of accessibility in the tourism sector and as a response to the new challenges that Covid 19 has posed to all of us.
- A game-based app to foster awareness among young people on the ethical and economic relevance of accessible tourism and to learn about the opportunities and challenges of accessible tourism by playing, including also specific customer care strategies.
- A conversation simulator (chatbot) for tourism sector operators: to interact with users through digital devices only and to improve the quality of information and communication in relation to issues such as inclusiveness and accessibility